
The slow tension rising in the soundtrack explodes with heavy guitars and metal rock to a crescendo that goes so well with blowing up baddies. The absolutely phenomenal score only supplements this feeling. From being able to scale walls infinitely or unleash a non-stop wave of bullets, I found myself hooked on the experience again and again, even when a run didn't end particularly well for me. Blasting with shotguns, shooting exploding grenades, or going to town with double sickles, each weapon feels good to use and you're encouraged to swap weapons often by finding specific ammo types or power-ups. Classic skills like bunny hopping work great and give you a good sense of flow that rewards getting up close and personal with enemies. While its levels are large and give you plenty of incentives to find secrets or kill all enemies, it's the movement that feels just fantastic. You can even adjust the pixel density making it almost look like an N64 or pixelated Game Boy title.

#Dusk nintendo switch Pc
The art style looks like a PSX or ‘90s 3D Windows PC game that gives it a fresh look compared to modern shooters. The game looks and plays like a classic 3D shooter such as Quake, with fast movement and the ability to shoot and jump at the same time. While story beats are not obviously spelled out, the setup allows for a lot of creative weapons, enemies, obstacles, and areas to battle hordes of cultists in. The Switch version certainly doesn't underperform here, making DUSK the October highlight of this year.ĭUSK consists of three campaign chapters that follow the story of a lone figure fighting a satanic cult.

It turns out that DUSK's attempt to resurrect traditional DOOM and Quake is one that deserves to be noticed and played. But of course, the thirty-year cycle shall spin forevermore, and it seems like it's the dawn of a new retro revival era.

While a lot of games have released over the last ten years that have completely embraced the visual aesthetics of the ‘80s with gorgeous 8, 16, and 32-bit graphics, it was surprising to me that the era of the leap to 3D still remained somewhat untouched. At least, that's what the current wave of retro-inspired indie games would have you believe.
